
Story & Characters:īeing an adventure game, the story, and to a certain extent even the characters, are its lifeline. Overall, the game has a very fair difficulty rating, and its gameplay is very intuitive and won’t leave you frustrated. The puzzles range from very simple to thoughtful, but are never so difficult that you have to consult a walkthrough. Even if you are not too sure, you will have enough information to know where to go more or less, and in the rare occasion that you have no idea the hotel isn’t too large and the game marks interactable object very well ( if you can interact with an object, the magnifying glass button will flash), so you won’t be tapping aimlessly, hoping to trigger something. Everything is crystal clear and the majority of the time, you will have a clear idea of what to do next or who to talk to.

Hotel Dusk also doesn’t try to be cryptic about your next step, or make a puzzle impossible in order to prolong its length. Sure, it doesn’t hit the typical 40ish hour mark for DS games, but for an adventure game, it’s pretty long. And unlike Cing’s other adventure game (also on the DS), Hotel Dusk packs enough play time to satisfy most of us with more puzzles and characters, the game could take any where from 15 to 30 hours to complete, depending on how fast you are and if you decide to partake in the additional side quest. These two perspectives work very well, because the player is able to experience Hotel Dusk as if they were really looking at it, while the second screen allows the player to view the layout of the whole room without having to move around too much (and solves the often problematic issue of camera zoom and rotation on the DS).Īnother interesting facet of Hotel Dusk is the story book approach to the gameplay, not only is this appropriate for this genre, but it also distinguishes Hotel Dusk from the other adventure games on the DS. The touch screen gives you a very visually basic view of the layout of the room you are currently inside, while the other screen shows you a nice 3D rendition of the room as Hyde would see it, if he were looking at it. You hold your DS like a book, and both screens show you, your current environment, but each screens shows a different perspective. Being an adventure game, Hotel Dusk keeps the traditional aspects of the genre in tact, yet it places them in a unique perspective through the use of the DS and it’s two screens.

Gameplay:Ī mixture of unique and traditional sums up the basic feel of Hotel Dusk’s gameplay.


Now it’s up to you to guide Hyde as he unravels the mysteries in one long night at the hotel and finally reveals the truth behind Bradley’s betrayal. When Hyde arrives at Hotel Dusk, he meets a young mute girl, who wears the same bracelet as his partner, and it seems that she isn’t the only unusual thing or person within the hotel with some strange connection to Bradley. You play as Kyle Hyde, an ex-officer turned salesman, who still seeks closure to the events that happened prior to the beginning of the game involving his old partner Bradley. Retail Price: $ 29.99 US ($ 34.99 CAN) / Touch Generation Re-release $ 19.99 US/CAN Originally posted: Wednesday, Augon Blogger
